Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D - AOL D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) |
Language |
C |
Those Archers who prove themselves worthy, and demonstrate leadership ability, are promoted to the ranks of the Mountaineers. Hardy warriors who can withstand the elements, and perform well in the mountains and hills as well as in the ice and snow, they will do all they can to help their people to survive in their harsh environment. Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Archer |
---|---|
Advances to: | Alpine Ranger |
Cost: | 40 |
HP: | 44 |
Movement: | 6 |
XP: | 80 |
Level: | 2 |
Alignment: | neutral |
ID | Frost Elf Mountaineer |
Abilities: | leadership |
ice pick pierce | 9 - 2 melee | ||
ice pick impact | 9 - 2 melee | ||
bow pierce | 7 - 4 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 10% |
impact | 0% |
fire | 0% |
cold | 30% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 100 | 10% |
Flat | - | 100% |
Forest | 2 | 50% |
Frozen | 2 | 50% |
Hills | 1 | 50% |
Impassable | - | 100% |
Mountains | 1 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 3 | 20% |
Shallow Water | 2 | 30% |
Swamp | 2 | 40% |
Unwalkable | - | 100% |